![]() ![]() This was seen as a slap in the face to those who supported Slightly Mad studios from day one. Sim fans wanted a better sim and got an arcade racer. Part 3 plays like an arcade racer, making you buy your cars and pay for mods. ![]() In the first 2 games, the career mode had you joining a team within a given race series and whichever car the team was fielding, that’s what you drove for the duration of the season. Most of the races are 2 to 3 laps versus the adjustable number of laps in the previous game but an average race series could have 20 to 30 laps around a track in PCARS 1 and 2, just like a real race series. The player is positioned mid-pack at the beginning of every race and expected to claw through the pack to reach the front of the crowd. There are no practice or qualifying laps. To be able to adjust a vehicle’s suspension, you have to buy a better suspension to be able to adjust it. There are no pit stops, in fact the pit lanes are closed off. The vehicles were instantly adjustable with a large variety of tuning points such as suspension, gearing, aero etc. There were practice laps that could be done before the race to get the feel of the track and qualifying laps to determine your position on the starting grid. What sim fans really enjoyed about the Project CARS series is that you had to manage tire heat and wear along with fuel on races with a large number of laps. ![]() This worried a lot of fans of the PCARS series and rightfully so. They are responsible for the Grid, Dirt and Formula 1 games. In 2019 Slightly Mad Studios was purchased by Codemasters. The gaming community helped raise 5 million in funding for the game in addition to providing input and game testing. Project Cars stands for Project Community Assisted Racing Simulator. Project CARS in 2015 was Slightly Mad Studios first foray without a traditional publisher to back it. They also produced Test Drive: Ferrari Racing Legends with Rombax games. They are actually the studio responsible for Need for Speed: Shift and Shift 2: unleashed. Slightly Mad Studios has a history of racing game experience. So Imagine everyone’s surprise when Project CARS 3 was slated to be a “more accessible” racing experience. Its follow up, Project CARS 2, was a slightly more refined update of Project CARS 1 with little improvements across the board designed to enhance the steering wheel and pedal experience for the sim racing faithful. Slightly Mad Studios attempted to err on the side of simulation with the crowd funded series Project CARS. EA and Codemasters have attempted to straddle this line in the past with the Need for Speed: Shift and Grid\Dirt series respectively with Car Club getting an honorable mention. The Need for Speed and Forza series fans are not usually the kind of people who play Rfactor, iRacing or Assetto Corsa with their gaming wheel setup. In the world of videogame racing, there is a major divide between the arcade casual play for fun crowd and the competitive hardcore simulation population. One thing for certain is that change is inevitable. For example, 2D platformers have become 3D world explorers, some survival horror games have become loot shooters, and some classic puzzle games or action brawlers have become free to play, DLC-laden cluster cusses. In the videogame world there is an adapt or die mentality in the marketplace. ![]()
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